Developer diary: First quarter 2010
Some times things just don’t work out the way you planned it. With games it is very difficult to know how much fun a new feature will add, you can only guess, imagine, implement and see. Most often...
View ArticleDeveloper Diary – second and third quarter 2010
Just a few words about the progress of Ripple Dot Zero, the project is still very much alive! We will probably start working more actively with this blog as we get closer to completion. Right now we...
View ArticleCabin Fever!
This weekend me and Simon had a mini-camp dedicated to Ripple development. We shut ourselves inside Simons country cabin with our computers, and had a very productive time. Here are a few photos from...
View ArticleInterview: Pixeltruss on Ripple Dot Zero
You can now read a very extensive interview with Tommy and Simon from the Pixeltruss team, about the making of Ripple Dot Zero, on TIGSource. It’s a very long and detailed interview where we talk about...
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